Ubiquitous 3D: Nvidia’s RealityServer
2009
RealityServer is Nvidia’s attempt to bring 3D to any computing platform that supports a browser or standard Web services calls, including netbooks and smartphones.
By moving the CPU-crushing rendering requirements of creating high-resolution images and animations off of the client and onto a back-end computer, Nvidia hopes to bring complex graphics applications like fluid dynamics, architectural design, real-time product styling and design, 3D video games, to computing platforms that don’t have the processing power to run them locally. RealityServer could mean the transformation of the Web and its applications into a 3D world complete with photorealistic ray-traced images and high-resolution animations that can be scrolled, rotated, and painted in real time.
To find out more about Nvidia’s plans to 3D-enable the Web, I interviewed key people from Nvidia and Mental Images, the company Nvidia recently acquired to provide the rendering software behind RealityServer. But first, we’ll take a look at the hardware and software technology underlying RealityServer and the tools Nvidia will provide to application developers. RealityServer will be available starting November 30, 2009.
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